Commits

Diego Perez authored 2c5e85b3030
Avoid caching mImage on the main render loop and use clipping. + Added a session flag that avoids caching mImage. This is useful when mImage is just a Graphics2D wrapper that might change at any time. + Make GcSnapshot aware of the clipping so it doesn't need to render the whole area if not needed. Change-Id: Ie0134c2bc2741b5fa6648313864c851bbac066cf