Commits


jiayuanr authored and Digish Pandya committed 4a473c7d940
Fix the texture ID reuse issue in HWUI. Issue: When the layer of previous frame is destroyed, it doesn't clear the texture id in mBoundTextures[mTextureUnit], so in the next frame, if glGenTexture returns same texture ID of the previous frame, the new texture is not bound. CRs-fixed: 671736 Change-Id: Ifc5fd2115fb1863b3c006ab14b0faabeaeb4eab4