Commits

Ashok Bhat authored 84bbeb9e0c9
Use long for pointers in opengl/EGL classes Note that files changed in this patch have been automatically generated by running frameworks/native/opengl/tools/glgen/gen script This patch updates EGL classes in frameworks/base to support 64-bit platforms. Key changes in the EGL classes include [x] EGLObjectHandle class - EGLObjectHandle class has two public methods (constructor and getHandle) that assume handles are 32-bit. They have not been changed. Instead, two new hidden methods (EGLObjectHandle(long) and getNativeHandle) have been added. [x] EG14 class - Two public methods eglGetDisplay and eglCreatePbufferFromClientBuffer assume that handles are 32-bit. They have been changed to throw unsupported operation exception on non 32-bit machines. Two new methods eglGetDisplay(long) and eglCreatePbufferFromClientBuffer(...long buffer..) have been added to support 64-bit handles. Change-Id: I9e0f064e5b33700eb0baa2e1841a21f931f7a765 Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>