Commits

Nicolas Catania authored 88f3b81d065
Allow invoke in all the player states except idle and error. Previously invoke would work only after prepare but not when the player is in play or pause state (for instance). This new change just check that the player has been initialized and is not in the error state. Bug:2488931 Change-Id: I7a69d1b6e3eec1e5dbdf7378ff2085329062595a